Image courtesy of Tarsier Studios, and BANDAI NAMCO Entertainment Europe

Tarsier Studios and BANDAI NAMCO Entertainment Europe team up with IKinema to animate gamescom hit, Little Nightmares

Image courtesy of Impulse Gear. Farpoint is an exclusive title for PSVR

Impulse Gear. Farpoint, an exclusive title for PSVR

Image courtesy of Microsoft

Miscrosoft Studios animates Crackdown 3 with IKinema

Image courtesy of PlatinumGames and Microsoft

PlatinumGames and Microsoft harness the power of IKinema to animate Scalebound
Achieve stunningly realistic animation during game-play

Easy. Fast. Powerful

IKinema RunTime middleware is a powerful generic full-body IK solver used to create convincing and realistic motion for all human and fantasy characters during game play. Characters react naturally to ever changing terrain and environments, and scale obstacles with ease. Incorporating cutting edge tools, developers consistently deliver astonishingly real animation with totally believable characters in VR and games.

IKinema RunTime evaluation form for Studios

Studio size :

IKinema RunTime-Indie for small teams with turnover below $80,000 US

IKinema RunTime-Indie for Unreal Engine 4

IKinema RunTime-Indie is for individuals and studios who did not earn/receive more than $80,000 US in revenue and/or funding in the last fiscal year. Get IKinema RunTime as used by top studios today.

Join the latest stars

What our customers say

Supermassive Games
"We are delighted to partner with IKinema. Their exceptional software helps realise the very high fidelity digital actors we use in our games. These believable humans have complex behaviours and are built from many intertwined data types and real-time systems. Working with IKinema allows us to focus on what we actually want our characters to do on-screen and solves some complex issues for us."
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Steve Goss | Director of Design | Supermassive Games
Microsoft Studios
"By bringing IKinema RunTime technology into our game, it’s enabled our super-powered characters to react believably to dynamically changing environments and props, and has brought the over-the-top fun that’s essential to our overall gaming experience."
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Peter Connelly | Executive Producer | Microsoft Studios
What our customers say
You must also choose either Action for Maya or Action for MotionBuilder as a part of the package.

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