Image courtesy of Activision and FreeStyleGames
Deliver stunning animation from quality MoCap
Action for Maya and Action for MotionBuilder incorporates IKinema’s core rigging technology to solve motion capture data delivering stunning animation every time. Match live actor performance to virtual avatars with greater realism, and eliminate post process work by automatically resolving inaccurate data, gaps and noise. Fluid spine, neck and shoulders are easily achieved while maintaining solid lock to floor.
Fluid and natural spine, neck and shoulders
The amazing IKinema solver consistently creates perfectly organic spine, neck and shoulder animation. IKinema customers choose Action software for their MotionBuilder and Maya projects as it enables them to extract every detail from MoCap, no matter how subtle. Minimize post production time for retargeting, marker solving and rigging work.
Flexible MoCap setup in Motion Builder that works
Action enhances MotionBuilder by providing advanced motion capture solving capabilities. IKinema is compatible with both the Actor and the Flexible MoCap pipelines to deliver astonishing realism. With Flexible MoCap, one can use any avatar, human or non-human.
Advance your retargeting
IKinema Action incorporates various retargeting technologies for perfect transfer of animation from one rig to another. In addition to the classical FK based retargeting, Action incorporates retargeting in Task (constraint) space by discarding all FK data to achieve fluid shoulders, spine and neck. In addition, penetration limits on any constraint guarantees perfect lock to floor for minimal post work.
All creatures great and small. Solved
Customers love the IKinema full body IK solver because it considerably outperforms any other solver on the market, and continuously delivers fluid and consistent posing for all projects. The solver can handle any bone hierarchy whether human, quadruped or fantasy creature as it's not limited by the number of limbs or the amount of spine and neck bones.
Automatic tools means less post processing time
Eliminate tedious post process 'tidying-up' using Action's automatic tools. Action automatically filters and cleans MoCap data during real-time streaming, or run on pre-existing MoCap to deliver smooth motion. Gaps in data are automatically filled so you always expect the same quality solve, as well as automatically fixes floor penetration so characters are always locked to terrain.
Create an interchangeable pipeline for Maya
Action for Maya allows greater freedom and flexibility by allowing the user to swap between Maya, MotionBuilder and LiveAction whenever the need arises. Equipped with even more advanced solving capabilities with the combination of easy retargeting and powerful marker solving makes it both a complete and user-friendly solving pipeline.
Produce fluid solve from rigid bodies and props
Even when you've motion captured the smallest set of rigid bodies and props, Action for Maya solves over the full body from this limited data. The result is incredibly fluid, natural animation.
Get Action for Maya or MotionBuilder
Click TRY to get а free 14 day evaluation of Action for Maya or Action for MotionBuilder. Action for Maya incorporates streaming interfaces for Vicon, OptiTrack and Xsens motion capture systems (Windows only). Action software is available for Professional and Academic users, and students. Available as floating or node-locked installations.
In order to receive your floation license, please contact IKinema Team on firstname.lastname@example.org and provide the following information:
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