PlatinumGames and Microsoft harness the power of IKinema to animate Scalebound

Images courtesy of PlatinumGames and Microsoft

Achieve stunningly realistic animation during game-play

Easy. Fast. Powerful

IKinema RunTime middleware is a powerful generic full-body IK solver used to create convincing and realistic motion for all human and fantasy characters during game play. Characters react naturally to ever changing terrain and environments, and scale obstacles with ease. Incorporating cutting edge tools, developers consistently deliver astonishingly real animation with totally believable characters in VR and games.

IKinema RunTime evaluation form for Studios

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IKinema RunTime-Indie for small teams with turnover below $80,000 US

IKinema RunTime-Indie for Unreal Engine 4

IKinema RunTime-Indie is for individuals and studios who did not earn/receive more than $80,000 US in revenue and/or funding in the last fiscal year. Get IKinema RunTime as used by top studios today.


What our customers say


Platinum Games
"IKinema’s animation tools are helping us bring the dragon and creatures of Scalebound to life. The tools integration with Unreal Engine 4 has allowed us to quickly bring a heightened sense of reality to the epic battles in the game."
Jean Pierre Kellams | PlatinumGames Creative Producer
TechCrunch
"This Natural Language Interface Aims To Let Anyone Make Animations Jump."
TechCrunch
What our customers say
Save time by procedural animation

Save time and cost with procedural animation

IKinema RunTime full-body IK modifies a single animation clip in an infinite number of ways to produce natural and life-like procedural game animation. RunTime users reduce their animation load by an incredible 3-5 times. Talk to us now to discover how you can save valuable production time and reduce cost.

Hover to see how IKinema's full body IK modifies a single clip. Can you spot the difference?

IKinema modifies procedurally a single clip
IKinema modifies procedurally a single clip
IKinema modifies procedurally a single clip
IKinema modifies procedurally a single clip
IKinema modifies procedurally a single clip
IKinema modifies procedurally a single clip
IKinema modifies procedurally a single clip
IKinema modifies procedurally a single clip
IKinema modifies procedurally a single clip
IKinema modifies procedurally a single clip
IKinema modifies procedurally a single clip
IKinema modifies procedurally a single clip
IKinema modifies procedurally a single clip
IKinema modifies procedurally a single clip
IKinema modifies procedurally a single clip
IKinema modifies procedurally a single clip

Easily fits to any animation pipeline at any development stage

Provided with a well-defined API, it's quickly incorporated to your game engine so you can instantly begin animating any human or fantasy creature.

Fully integrated with Unreal Engine 4 the user has access to a rich out-of-the-box toolset for all character behaviours – from look-at, pointing and reach, to climbing, foot placement and locomotion. Be truly empowered with this middleware extensive source to create quick, easy, quality animation.

Let our engineers deliver for you

Let our engineers deliver for you now

IKinema customers use our wealth of experience to solve their toughest problems. Our committed engineers are available at every stage of your pipeline, they'll work together with animators and developers to reduce uncertainty in projects, and achieve those challenging animation goals. Contact an engineer today to receive our 5 star customer support and get you on the road to saving time and production cost.

Dare to try the exotic features?

IKinema RunTime middleware includes automatic balance and centre of mass control. What this means is as well as having the ability to adapt a single animation clip, RunTime also allows you to make characters balance on moving platforms, slopes and terrain. Get the most realistic response from your characters for a totally new game experience.

Dare to try the exotic features?

One middleware for all

Whatever hardware you choose RunTime can handle it. From mobile platforms to high-end consoles, multi-player or single-player games, VR or AR. Players demand the very best in realism. It's time to get IKinema RunTime technology working for you today.


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You must also choose either Action for Maya or Action for MotionBuilder as a part of the package.


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