Images courtesy of Serious Simulations

IKinema Spearheads Move to Transform Simulation Systems

When lives depend on the best trained professionals, customers rely on IKinema

Trainees experience a fully immersive and believable virtual environment. Real world actors are 100% matched to virtual avatars during real-time performance from motion capture data. Efficiently customize MoCap from real world tools for even greater realism.

When lives depend on the best trained professionals, customers rely on IKinema

How do our customers use RunTime?

IKinema RunTime allows full customisation of characters during simulation and training. In addition, the full motion capture capabilities are available to deliver astonishing realism during motion capture. Our clients solve MoCap and rigid body data from trainees to virtual avatars, retarget solved data to different avatars, adapt animation to the virtual world, for example reach, grab and foot placement. The list is endless.

Integrate our engines to any simulation environment

IKinema RunTime is available for integration to custom game engines and simulation environments. We have worked in the past with Bohemia’s VBS3, Unreal Engine 4 and other game engines and full support is available to get our engine to any rendering and simulation environment. Contact us now.

Integrate our engines to any simulation environment

You need a tailored solution?

You have special project requirements that need dedicated time and answers to. We have IKinema engineers who are available to work with you to help deliver your custom solutions. Fill out the form now and we'll get back to you very soon.




What our customers say


Serious Simulations
"Wow! We got proof of our end goal’s feasibility in the first 48 hours. The IKinema team are very fast and know this technology."
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Christopher Chambers | CEO | Serious Simulations
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"Previously, customers would have to spend time and money developing their own solutions. With Pegasus, they’re by-passing all that by tapping into technology developed by IKinema, the leader in real-time inverse kinematics."
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Derek Potter | Vicon
What our customers say
You must also choose either Action for Maya or Action for MotionBuilder as a part of the package.


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