Image courtesy of Supermassive Games, The Inpatient VR

Supermassive Games latest titles come to life using IKinema animation technology
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Image courtesy of Phoenix Labs

IKinema RunTime middleware animates Dauntless
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Image courtesy of Square Enix and Disney. Kingdom Hearts is an exclusive title for PlayStation®4

Kingdom Hearts is an exclusive title for PlayStation®4
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Image courtesy of Tarsier Studios, and BANDAI NAMCO Entertainment Europe

Tarsier Studios and BANDAI NAMCO Entertainment Europe team up with IKinema to animate gamescom hit, Little Nightmares
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Image courtesy of Impulse Gear. Farpoint is an exclusive title for PSVR

Impulse Gear. Farpoint, an exclusive title for PSVR
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Image courtesy of Microsoft

Miscrosoft Studios animates Crackdown 3 with IKinema
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Phoenix Labs Interview - IKinema in Dauntless

Easy. Fast. Powerful

IKinema RunTime middleware is a powerful generic full-body IK solver used to create convincing and realistic motion for all human and fantasy characters during game play. Characters react naturally to ever changing terrain and environments, and scale obstacles with ease. Incorporating cutting edge tools, developers consistently deliver astonishingly real animation with totally believable characters in VR and games.

IKinema RunTime middleware

Choose which license fits your occupation or organization

Studio
Revenue/funding above $500,000 US
  • Compatible with Unreal Engine 4 or custom game engines
  • Dedicated email and telephone support
  • Access to core IKinema SDK
  • Access to source code of Unreal Integration
  • Compatible with custom Unreal versions
  • Access to PC, Xbox One, PS4, MAC, Linux, iOS and Android
  • No success fee
Team
Revenue/funding below $500,000 US
  • Compatible with Unreal Engine 4 or custom game engines
  • Dedicated email support
  • Access to core IKinema SDK
  • Access to source code of Unreal Integration
  • Compatible with custom Unreal versions
  • Access to PC, Xbox One, PS4, Mac, Linux, iOS and Android ports
  • Success fee applicable if revenue exceeds $500,000 US
Indie
Revenue/funding below $80,000 US
  • Middleware provided as a plugin in binary format for Unreal Engine 4
  • One-off payment of £99
  • Support via forums only
  • Compatible with Launcher version of Unreal Engine 4
  • PC support only
  • 14 days of free evaluation

IKinema RunTime evaluation form

IKinema News

Supermassive Games latest titles come to life using IKinema animation technology
Supermassive Games latest titles come to life using IKinema animation technology
Linden Lab Integrates IKinema Tech for Natural Avatar Movements in Sansar
Linden Lab Integrates IKinema Tech for Natural Avatar Movements in Sansar
How did Phoenix Labs do it: IKinema RunTime middleware animates Dauntless
How did Phoenix Labs do it: IKinema RunTime middleware animates Dauntless
How Top Studios Create Blockbusters with IKinema RunTime and UE4
How Top Studios Create Blockbusters with IKinema RunTime and UE4
Tarsier Studios’ Little Nightmares has you jumping with IKinema RunTime
Tarsier Studios’ Little Nightmares has you jumping with IKinema RunTime
Phoenix Labs interviewed on IKinema animation technology in début hit, Dauntless
Phoenix Labs interviewed on IKinema animation technology in début hit, Dauntless
IKinema animates latest Kingdom Hearts game
IKinema animates latest Kingdom Hearts game
IKinema and Tarsier Studios' partnership is anything but a 'little nightmare'
IKinema and Tarsier Studios' partnership is anything but a 'little nightmare'
Photorealistic horror experts Capcom harnesses IKinema
Photorealistic horror experts Capcom harnesses IKinema
NCSOFT powers next MMORPG with IKinema
NCSOFT powers next MMORPG with IKinema
Impulse Gear’s Farpoint gets bodies in the game with IKinema RunTime VR
Impulse Gear’s Farpoint gets bodies in the game with IKinema RunTime VR
Snail Games harnesses super powers of IKinema RunTime
Snail Games harnesses super powers of IKinema RunTime
IKinema RunTime solves complex human behaviors for Supermassive Games
IKinema RunTime solves complex human behaviors for Supermassive Games
Why is Crackdown 3 so believable? IKinema RunTime to the rescue
Why is Crackdown 3 so believable? IKinema RunTime to the rescue
Square Enix stays top of the game with IKinema RunTime
Square Enix stays top of the game with IKinema RunTime
IKinema RunTime only solution for realism in Scalebound
IKinema RunTime only solution for realism in Scalebound

What our customers say


Supermassive Games
"We are delighted to partner with IKinema. Their exceptional software helps realise the very high fidelity digital actors we use in our games. These believable humans have complex behaviours and are built from many intertwined data types and real-time systems. Working with IKinema allows us to focus on what we actually want our characters to do on-screen and solves some complex issues for us."
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Steve Goss | Director of Design | Supermassive Games
Microsoft Studios
"By bringing IKinema RunTime technology into our game, it’s enabled our super-powered characters to react believably to dynamically changing environments and props, and has brought the over-the-top fun that’s essential to our overall gaming experience."
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Peter Connelly | Executive Producer | Microsoft Studios
What our customers say
You must also choose either Action for Maya or Action for MotionBuilder as a part of the package.


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