Image courtesy of Linden Lab, Sansar

Linden Lab Integrates IKinema Tech for Natural Avatar Movements in Sansar
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Image courtesy of Supermassive Games, The Inpatient VR

Supermassive Games latest titles come to life using IKinema animation technology
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Image courtesy of Impulse Gear. Farpoint, an exclusive title for PSVR

Impulse Gear. Farpoint, an exclusive title for PSVR
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Image courtesy of OptiTrack

Developers can create virtual production setups in Unreal Engine 4 without the use of third party tools
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Fluid and natural spine, neck and shoulders

IKinema is Ready for VR and AR

Our customers are creating exciting VR experiences with IKinema. VR games use IKinema RunTime, Virtual Production sets are built with IKinema LiveAction. Core IKinema SDK is used in training and simulation environments. Get the most believable character behaviour in a virtual world to give the user the most realistic experience.

Believable animation in VR Games

IKinema RunTime middleware is a powerful generic full-body IK solver used to create convincing and realistic motion for all human and fantasy characters during gameplay. Characters react naturally to ever changing terrain and environments, and scale obstacles with ease. Incorporating cutting edge tools, developers consistently deliver astonishingly real animation with totally believable characters in VR games.

Perfect avatars in VR space

With full integration to Unreal Engine 4, LiveAction delivers the highest of quality solving and retargeting from Vicon, OptiTrack and XSens. Speedy workflow allows drag and drop in your virtual production environment to animate virtual characters from live MoCap data. Add real-time filters, drop-out compensation and penetration to produce perfectly animated avatars during live takes.

Procedural character animation in AR

Achieve stunning AR animation with IKinema technology. Combine real and virtual for the next generation of entertaining applications. Create virtual pets, interactive board games, AR games and educational applications in no time. Request ARKit compatible evaluation today!

Voice controlled Animation

Imagine a world where we can interact with virtual characters by talking to them – just like in the real world. This can be used for any virtual or augmented reality experience, games, training or simulation, virtual production or story boarding. We can interact with virtual pets, board game heroes, personal trainers, virtual friends or more.

IKinema for VR Games and Experiences

Choose which license fits your occupation or organization

Studio
Revenue/funding above $500,000 US
  • Compatible with Unreal Engine 4 or custom game engines
  • Dedicated email and telephone support
  • Access to core IKinema SDK
  • Access to source code of Unreal Integration
  • Compatible with custom Unreal versions
  • Access to PC, Xbox One, PS4, MAC, Linux, iOS and Android
  • No success fee
Team
Revenue/funding below $500,000 US
  • Compatible with Unreal Engine 4 or custom game engines
  • Dedicated email support
  • Access to core IKinema SDK
  • Access to source code of Unreal Integration
  • Compatible with custom Unreal versions
  • Access to PC, Xbox One, PS4, Mac, Linux, iOS and Android ports
  • Success fee applicable if revenue exceeds $500,000 US
Indie
Revenue/funding below $80,000 US
  • Middleware provided as a plugin in binary format for Unreal Engine 4
  • One-off payment of £99
  • Support via forums only
  • Compatible with Launcher version of Unreal Engine 4
  • PC support only
  • 14 days of free evaluation

IKinema News

Supermassive Games latest titles come to life using IKinema animation technology
Supermassive Games latest titles come to life using IKinema animation technology
Linden Lab Integrates IKinema Tech for Natural Avatar Movements in Sansar
Linden Lab Integrates IKinema Tech for Natural Avatar Movements in Sansar
IKinema RunTime VR gets Farpoint players truly immersed
IKinema RunTime VR gets Farpoint players truly immersed
IKinema LiveAction puts the FUN into R&D for Nickelodeon’s TMNT
IKinema LiveAction puts the FUN into R&D for Nickelodeon’s TMNT
IKinema and DVMobile collaborate to bring full body immersion and realism in Alice, The Virtual Play
IKinema and DVMobile collaborate to bring full body immersion and realism in Alice, The Virtual Play
NYU transforms Shakespeare’s Hamlet into a VR experience
NYU transforms Shakespeare’s Hamlet into a VR experience

What our customers say


OptiTrack
"We’re very excited about showcasing a live, interactive VR experience at GDC this year, enabled by our market-leading motion capture technology and the latest IKinema character retargeting tools. It’s all about being able to retain total accuracy between the real and animated worlds in real-time, so that you remain fully immersed in the experience. You can't miss this."
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Brian Nilles | Chief Strategy Officer | OptiTrack
Impulse Gear
"With the help of IKinema RunTime, we are pushing what can be done in Virtual Reality and in the process creating an entirely new user interface. Our goal is to deliver on the promise of what real Virtual Reality games should be."

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Seth Luisi | Co-Founder | Impulse Gear
What our customers say
You must also choose either Action for Maya or Action for MotionBuilder as a part of the package.


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