Image courtesy of Impulse Gear. Farpoint, an exclusive title for PSVR
Images courtesy of OptiTrack
IKinema is VR Ready
Our customers are creating exciting VR experiences with IKinema. VR games use IKinema RunTime, Virtual Production sets are built with IKinema LiveAction. Core IKinema SDK is used in training and simulation environments. Get the most believable character behaviour in a virtual world to give the user the most realistic experience.
Believable animation in VR Games
IKinema RunTime middleware is a powerful generic full-body IK solver used to create convincing and realistic motion for all human and fantasy characters during game play. Characters react naturally to ever changing terrain and environments, and scale obstacles with ease. Incorporating cutting edge tools, developers consistently deliver astonishingly real animation with totally believable characters in VR games.
Perfect avatars in VR space
With full integration to Unreal Engine 4, LiveAction delivers the highest of quality solving and retargeting from Vicon, OptiTrack and XSens. Speedy workflow allows drag and drop in your virtual production environment to animate virtual characters from live MoCap data. Add real-time filters, drop-out compensation and penetration to produce perfectly animated avatars during live takes.
Voice controlled Animation
Imagine a world where we can interact with virtual characters by talking to them – just like in the real world. This can be used for any virtual or augmented reality experience, games, training or simulation, virtual production or story boarding. We can interact with virtual pets, board game heroes, personal trainers, virtual friends or more.
Realistic animation in VR training
Trainees experience a fully immersive and believable animation in VR space. Real world actors are 100% matched to virtual avatars during real-time performance from motion capture data. Efficiently customize MoCap from real world tools for even greater realism.
IKinema for VR Games
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What our customers say
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