FARNHAM, UK, 27 September 2016 – IKinema – It is with great pleasure to announce today that IKinema has secured a licensing agreement with Capcom Co., Ltd. (Capcom), a leading worldwide developer and publisher of video games to utilise IKinema’s award winning full-body IK solving animation technology.
The company is well known for the photorealistic horror experience, Resident Evil® series, as well as groundbreaking franchises Monster Hunter, Ace Attorney, Street Fighter, Mega Man, and Devil May Cry.
"This is a triumphant time for IKinema, we’re so pleased to have partnered with Capcom to deliver next generation experiences to their fans, and we look forward to this new synergy to help further grow the Capcom community".
Alexandre Pechev | CEO | IKinema
IKinema RunTime for VR and games
RunTime lets studios procedurally animate characters and multi-limbed creatures of differing proportions during game-play. It significantly reduces animation assets whilst maintaining astonishingly believable body response to slash production time and cost. Eliminate 'invisible man syndrome’ with full-body visibility in VR. Interact with obstacles and perform tasks with incredible accuracy, all within the game-world. The technology also allows developers to use the same code to achieve the same quality animation with minimum effort and expense across multi-player, VR, consoles, PC, and mobile games. IKinema RunTime is integrated with Unreal Engine.
IKinema, www.IKinema.com sells products that dramatically improve the quality of animation and reduce the cost of producing animation. It uses patented IP to dynamically calculate animation sequences. The resulting animations are more realistic and cheaper to produce and maintain. IKinema was established in 2006 in the UK and has actively traded since 2009. The company owns patent protected intellectual property for fast, realistic and organic animation for games, virtual, and movie production. Prominent clients include: Capcom, Disney, DreamWorks Animation, Epic Games, Framestore, LucasArts, Microsoft, NCSOFT®, Nvidia, PlatinumGames Inc., Snail Games, Square Enix, Sumo Digital, Supermassive Games, Technicolor, The Foundry, 20th Century Fox, and Vicon. The company is in partnership with Autodesk, Intel, Microsoft, and Sony.
All products or brand names mentioned are trademarks or registered trademarks of their respective holders.
© Copyright 2016 IKinema
Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment for game consoles, PCs, handheld and wireless devices. Founded in 1983, the company has created hundreds of games including ground-breaking franchises Resident Evil ®, Street Fighter ®, Monster Hunter™, Ace Attorney®, Mega Man ® and Devil May Cry ®. Capcom maintains operations in the U.S., Canada, U.K., France, Germany, Tokyo, Taiwan, Hong Kong and Korea, with corporate headquarters located in Osaka, Japan. More information about Capcom and its products can be found at www.capcom.com.
Capcom, the Capcom logo, Ace Attorney, Devil May Cry, Mega Man, Monster Hunter and Resident Evil are either registered trademarks or trademarks of Capcom Co., Ltd., in the U.S. or other countries. Street Fighter is a registered trademark of Capcom U.S.A., Inc. "PlayStation" and the "PS" Family logo are registered trademarks and "PS4" is a trademark of Sony Interactive Entertainment Inc. All other marks are the property of their respective owners.
Easy. Fast. Powerful
IKinema RunTime middleware is a powerful generic full-body IK solver used to create convincing and realistic motion for all human and fantasy characters during game play. Characters react naturally to ever changing terrain and environments, and scale obstacles with ease. Incorporating cutting edge tools, developers consistently deliver astonishingly real animation with totally believable characters in VR and games.
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