IKinema and NCSOFT signs middleware license agreement
FARNHAM, UK, 21 September 2016 – IKinema – Real-time inverse kinematics leader IKinema are thrilled to announce today its partnership with NCSOFT®, the world’s premier publisher and developer of Massive Multiplayer Online Roleplaying Games (MMORPG), headquartered in Seoul, South Korea. The agreement enables NCSOFT® to leverage IKinema’s powerful full-body IK solving middleware, RunTime in the development of their next online game which is currently under production.
"IKinema’s portfolio is growing at a significant rate – we’re thrilled to have it further reinforced by working with NCSOFT®. Our aim is to provide all developers with the most advanced technology and tools to ensure delivery of the most realistic and immersive gaming experience to their audiences.”
Alexandre Pechev | CEO | IKinema
"We’re delighted to partner with IKinema. The incredible RunTime middleware opens up many new possibilities for our developers, and this will be passed on to gamers who’ll experience a whole new level of game-play.”
Beom Jun Lee | A2 Development Head of Division | NCSOFT®
IKinema RunTime for VR and games
RunTime lets studios procedurally animate characters and multi-limbed creatures of differing proportions during game-play. It significantly reduces animation assets whilst maintaining astonishingly believable body response to slash production time and cost. Eliminate 'invisible man syndrome’ with full-body visibility in VR. Interact with obstacles and perform tasks with incredible accuracy, all within the game-world. The technology also allows developers to use the same code to achieve the same quality animation with minimum effort and expense across multi-player, VR, consoles, PC, and mobile games. IKinema RunTime is integrated with Unreal Engine.
IKinema, www.IKinema.com sells products that dramatically improve the quality of animation and reduce the cost of producing animation. It uses patented IP to dynamically calculate animation sequences. The resulting animations are more realistic and cheaper to produce and maintain. IKinema was established in 2006 in the UK and has actively traded since 2009. The company owns patent protected intellectual property for fast, realistic and organic animation for games, virtual, and movie production. Prominent clients include: Capcom, Disney, DreamWorks Animation, Epic Games, Framestore, LucasArts, Microsoft, NCSOFT®, Nvidia, PlatinumGames Inc., Snail Games, Square Enix, Sumo Digital, Supermassive Games, Technicolor, The Foundry, 20th Century Fox, and Vicon. The company is in partnership with Autodesk, Intel, Microsoft, and Sony.
All products or brand names mentioned are trademarks or registered trademarks of their respective holders.
© Copyright 2016 IKinema
NCSOFT® is the world's premier publisher and developer of massively multiplayer online games, including the critically acclaimed Aion®, Blade & Soul®, Lineage®, Guild Wars® and WildStar® franchises. Headquartered in South Korea, NCSOFT®’s reach extends to include offices worldwide including the United States, Europe, Japan and Taiwan. More information can be found at www.ncsoft.com
Easy. Fast. Powerful
IKinema RunTime middleware is a powerful generic full-body IK solver used to create convincing and realistic motion for all human and fantasy characters during game play. Characters react naturally to ever changing terrain and environments, and scale obstacles with ease. Incorporating cutting edge tools, developers consistently deliver astonishingly real animation with totally believable characters in VR and games.
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