Chinese digital entertainment pioneer Snail Games adopts IKinema middleware to animate VR and game titles
IKinema recently extended this integration to enable the easy creation of game rigs and behaviours for VR games and experiences. As a result, VR and game developers alike are able to deliver astonishingly real animation with totally believable characters.
The additional tools include a dedicated VR rig editor in which the VR controllers and head mounted display can be associated with any character. With this, developers can create a VR rig and start animating the full body in less than 10 minutes.
Another feature is a dedicated VR solving node that combines upper body animation via the controllers, with foot placement for the ultimate immersive experience. These capabilities are available with both RunTime and RunTime-Indie.
RunTime for VR is available for download on IKinema’s website, www.IKinema.com. It is available on the Windows, PS4 and other VR compatible platforms.
About Snail Games: Founded in 2000, Suzhou Snail Digital Technology Co., Ltd, in China has been a pioneer in online gaming experiences for over 16 years. With dozens of titles in over 60 countries, including martial arts MMO Age of Wushu, Taichi Panda, and Age of Wushu: Dynasty, Snail Games continues to push the frontier of gaming through game development, publishing, and specialized gaming hardware.
Easy. Fast. Powerful
IKinema RunTime middleware is a powerful generic full-body IK solver used to create convincing and realistic motion for all human and fantasy characters during game play. Characters react naturally to ever changing terrain and environments, and scale obstacles with ease. Incorporating cutting edge tools, developers consistently deliver astonishingly real animation with totally believable characters in VR and games.
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