Image courtesy of Globo TV : Rio 2016 Olympics

IKinema LiveAction Rio 2016 Olympics

Image courtesy of Epic Games, and Ninja Theory for Hellblade: Senua's Sacrifice

Image courtesy of Epic Games, and Ninja Theory for Hellblade: Senua's Sacrifice
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Perfectly matched virtual avatars to actors in real-time

When you need to achieve real life inside a virtual world

IKinema LiveAction is the go-to tool for real-time live performance capture for film, TV, and game production. LiveAction works by retargeting the actors’ performance to animate avatars in the virtual world, producing perfectly matched character performances during live takes. IKinema's award winning full-body solver is cleverly integrated to ensure post-production quality is achieved at every step. LiveAction is fully integrated to Unreal Engine 4 for rapid creation of virtual production pipelines.

Solve, filter, correct, deliver

The out-of-the box solution for Unreal Engine 4 users

With full integration to UE4, LiveAction delivers the highest of quality solving and retargeting from Vicon, OptiTrack and XSens motion capture systems as well as a generic VRPN interface for custom mocap systems. LiveAction’s speedy workflow includes drag and drop in your virtual production environment to animate virtual characters from live MoCap data. Add real-time filters, drop-out compensation and penetration to produce perfectly animated avatars during live takes.

Solve, filter, correct, deliver. Time Saved

Regain hours of production time with LiveAction's amazing real-time tools to auto correct and improve motion capture data. Noise reduction filters, body filters and penetration to floor and objects eliminate capture defects so you always achieve greater realism during live takes and production.

Solve, filter, correct, deliver
Solve, filter, correct, deliver

All creatures great and small. Solved

Customers love the IKinema full body IK solver because it considerably outperforms any other solver on the market, and continuously delivers fluid and consistent posing for all projects. The solver can handle any bone hierarchy whether human, quadruped or fantasy creature as it's not limited by the number of limbs or the amount of spine and neck bones.

Achieve production quality during live performance capture

LiveAction delivers post-production quality solving but in real-time during live production. To achieve the best results, use the same quality solve live or off-line for truly matched avatars. IKinema’s advanced solving IP allows animation of avatars matched to actor’s movements during live production. Retarget animation from various proportions to your avatar in real-time.

Production quality during live performance capture

Get LiveAction for Unreal today

Start solving motion capture data in Unreal straight away. LiveAction works with Orion, Vicon, OptiTrack, Xsens and VRPN to stream and perfectly solve your MoCap data

LiveAction (Binary)
  • Real-time retargeting
  • Streaming rigid bodies and props
  • Automatic mocap filtering
  • Auto feet stabilisation
  • Auto floor penetration correction
  • Node-locked or floating License options
  • Compatible with Unreal Engine Launcher version only
  • Distributed as binary plugin
  • No options for building stand-alone executables
  • Annual license fee

LiveAction Add-ons
A number of additional tools could be added to LiveAction to build even more powerful experiences

  • Solving characters from sparse rigid bodies
  • Building standalone executables with LiveAction and access to source code
  • Getting access to core IKinema SDK
  • Additional seats
  • Custom engineering and support
If you need any of the above features, please contact us with the form bellow

You need a tailored solution?

IKinema Mocap solving engines are available for integration to third party production pipelines and rendering engines. A full SDK and programming API support from the IKinema team can be provided for the creation of tailored solutions in any rendering environment for real-time MoCap solving and retargeting. Join leading companies who power their animation engines using IKinema. Let us help you now.


IKinema LiveAction for custom pipelines



IKinema News

IKinema LiveAction puts the FUN into R&D for Nickelodeon’s TMNT
IKinema LiveAction puts the FUN into R&D for Nickelodeon’s TMNT
IKinema and DVMobile collaborate to bring full body immersion and realism in Alice, The Virtual Play
IKinema and DVMobile collaborate to bring full body immersion and realism in Alice, The Virtual Play
NYU transforms Shakespeare’s Hamlet into a VR experience
NYU transforms Shakespeare’s Hamlet into a VR experience
IKinema LiveAction and Unreal Engine: A Powerful Duo for Live Virtual Experiences
IKinema LiveAction and Unreal Engine: A Powerful Duo for Live Virtual Experiences
IKinema LiveAction: Technology of choice for top virtual productions and live VR performances
IKinema LiveAction: Technology of choice for top virtual productions and live VR performances
IKinema Simplifies VR and Live Mocap Workflow with Launch of Rig Editor in LiveAction v2
IKinema Simplifies VR and Live Mocap Workflow with Launch of Rig Editor in LiveAction v2
IKinema LiveAction and Unreal Engine Bring a Masterpiece at New York’s Metropolitan Museum to Life
IKinema LiveAction and Unreal Engine Bring a Masterpiece at New York’s Metropolitan Museum to Life

What our customers say


Vicon Pegasus
"Previously, customers would have to spend time and money on developing their own software. With Pegasus, they’re by-passing all of that by tapping into technology developed by IKinema, the leader in real-time inverse kinematics."
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Derek Potter | Vicon Head of Product Management | Vicon
New York Metropolitan Museum
"My vision was to bring Adam to life in a believable and genuinely interactive way. By using a motion capture rig and IKinema LiveAction for Unreal Engine 4 to drive the animation in real time, I’ve been able to deliver the level of realism I wanted."
Read the full story
Reid Farrington | New York Metropolitan Museum
What our customers say

Trial Version

License Terms:

You may Install and Access one copy of the Software only for the purpose of evaluation.

Without limiting the foregoing, You may not use it for competitive analysis, or commercial, professional, or other for-profit purposes.

The Trial Version may only be Installed for a fourteen (14) day evaluation period.

In addition You agree not to, and not to assist or permit another to:

  1. copy, modify, create derivative works of, transfer, assign, rent, resell, distribute or use the Software;
  2. commercially exploit the Software or use the Software to perform, support or augment Your business purposes or processes other than to test the performance of the Software;
  3. use the Software for any other purpose other than Trial
  4. modify, adapt, translate, convert to another programming language, decompile, reverse engineer, disassemble or otherwise attempt to discover the source code of any portion of the Object Code;
  5. remove, alter, modify or bypass any authorization codes required to activate the Software;
  6. remove, deface or obscure any copyright or trademark notices or legends or any other proprietary notices in or on the Software;
  7. disclose to others or reproduce the Software.


If You wish to continue the evaluation of the Software after the end of the Trial You may request an extension to the Trial (the ‘Extended Trial). Any Extended Trial will be at IKinema’s sole discretion and will be valid only if IKinema agrees in writing and You pay an appropriate monthly fee.

In order to receive your floation license, please contact IKinema Team on support@ikinema.com and provide the following information:

Number of licenses

License type

Coupon

Price:
Coupon discount:
Total:
VAT:
Total:
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